Web3Raider

Search Web3Raider

Search games, news, NFT collections, tokens, networks, wallets, and platforms.

Axie Terrariums V1.1: accessories and land items feed Atia's Flame
UpdatesWeb3Raider

Axie Terrariums V1.1: accessories and land items feed Atia's Flame

Sky Mavis shipped Terrariums V1.1 on July 22, 2026. Accessories, land items, and Fortune Slips now raise each plot’s Atia’s Flame, joining the evolved-part benefits that went live on July 15. Higher Flame means a larger share of the hourly bAXS pool for that land category, so inventory that sat idle in V1 now changes mining payouts.

Background

Terrariums (opens in new tab) is Axie Infinity’s land loop on Ronin: you send Axies to a shrine on a plot, the plot builds Atia’s Flame, and each land category pays a fixed hourly pool of bonded AXS (bAXS) split by Flame share. In V1, rarity and shrine assignment drove most of the result. Accessories, decorative land items, and Fortune Slips stayed outside the Flame formula.

Sky Mavis announced V1.1 on July 1, 2026, then rolled evolved-part Flame on July 15 before the full V1.1 package on July 22. The franchise entry point in our catalog is Axie Infinity: Origins; land and collection activity still sit under the broader Axie / Ronin stack rather than a separate Terrariums game slug.

What happened

Per the Lunacian Terrariums V1.1 post (opens in new tab), the update adds three Flame inputs on top of evolved parts:

Accessories

  • Equip up to 5 accessories per Axie inside Terrariums.
  • Each accessory adds Flame scaled by accessory rarity and the Axie’s collection line. Studio examples: a Mystic Axie with a Mystic accessory adds 9 Flame; a Normal Axie with a Common accessory adds 0.1.
  • While an Axie mines at the shrine, accessories raise Flame. While it rests, they raise AXP by rarity.
  • Some body types still cannot equip certain accessory slots (hip, cheek, neck), as in prior accessory rules.

Land items

  • Place up to 8 land items on a plot. Items raise plot Flame by rarity: Common 0.05%, Rare 0.10%, Epic 0.75%, Mystic 1.5%.
  • Matching the plot’s environment multiplies the boost: Savannah, Forest, and Arctic at ×1.2; Mystic at ×1.5. Genesis applies ×1.2 to every placed item; Luna’s Landing applies ×1.5 to every item.
  • Land items also lift AXP (1% at Common through 4% at Mystic).
  • Once placed and locked, an item cannot be listed or traded until you unlock it again.

Fortune Slips

  • Spend Fortune Slips for a +10% Atia’s Flame buff on a plot.
  • Each purchase adds 24 hours; strength does not stack, only duration.
  • The buff starts when you activate it (not on the next tick). Studio tip: activate just after a tick so more full hourly ticks fall inside the window.
  • Slip cost scales with land type: Savannah 3, Forest 8, Arctic 22, Mystic 48, Genesis 960, Luna’s Landing 2,880.
  • Hold a collectible Axie and pray to Atia daily to earn slips under live Axie rules.

How payouts resolve

Each Axie brings base Flame from rarity, plus evolved parts and accessories. The plot totals that Flame, then land items and Fortune Slips multiply the total. Each hour, the category’s bAXS pool splits by each plot’s share of category Flame.

Who it affects

Players

If you already mine on land, open Terrariums and equip idle accessories before the next tick. Re-check which plot category has quieter total Flame; a smaller share of a quieter category can beat a thin share of a crowded one. Fortune Slips give the same +10% on any plot, so Savannah (3 slips) and Forest (8) buy more hours per slip than Genesis (960) or Luna’s Landing (2,880).

Returning miners should also check body-type accessory restrictions before buying or moving gear.

Collectors

Land items and accessories now have a clear mining job, not only cosmetics. Locking items onto a plot removes them from the market until unlock, so treat placement as an inventory decision, not a free rearrange. Per Sky Mavis placement guidance, five evolved parts on one Axie hit a ×1.45 Flame multiplier, while one part each across five Axies stays at ×1.0.

Secondary markets for Axies, land, and items remain on Ronin venues such as OpenSea. Check contract and chain before buying into a Flame meta that is still iterating toward V1.2.

At a glance

ItemDetail
UpdateTerrariums V1.1 live July 22, 2026
Prior stepEvolved-part Flame live July 15, 2026
AnnouncementV1.1 previewed July 1, 2026
ChainRonin
Payout tokenbAXS (bonded AXS) by category Flame share
New Flame inputsAccessories (≤5/Axie), land items (≤8/plot), Fortune Slips (+10%/24h)
Studio sourceThe Lunacian: Terrariums V1.1 (opens in new tab)
Catalog franchiseAxie Infinity: Origins

On Web3Raider

What to watch next

Bottom line: Before the next shrine tick, equip idle accessories, place or unlock land items with the lock trade-off in mind, and only spend Fortune Slips after you know which plot and category you are boosting. Treat V1.1 as live rules that can shift again when V1.2 lands.

In this story

The Beacon — Season 1 final stretch: Bonus Pool out, Glint Base Pool, June 18 deadline
NomStead — Gold bars, Stadiums split, and June 2026 economy rebuild
Ronin on Ethereum L2 — migration complete, Axie Classic sunsets June 24