
NomStead — Gold bars, Stadiums split, and June 2026 economy rebuild
After three years of live development, NomStead is splitting into two linked games on Immutable zkEVM—NomStead Kingdoms for farming and crafting, and NomStead Stadiums for high-stakes PvP/PvE—and routing cross-game value through gold bars, on-chain ERC-1155 items minted via player-built Gold Bar Furnaces. The studio published the full design in its official The next chapter roadmap, targeting June 2026 for furnaces, Stadiums relaunch, and a new in-game order-book marketplace for non-NFT items.
For players and collectors tracking NomStead in the Web3Raider catalog, this is more than a combat patch: it replaces a floated ERC-20 token with a bar economy, shrinks permanent NFT collections to four lines, and makes farmers the sole source of new gold while fighters cash out through stadium infrastructure.
Background
NomStead is a cozy, browser-based sandbox MMORPG from a small indie team that grew from an early Kingdom prototype into an Immutable ecosystem title with tile-based land, daily NPC quests, and turn-based PvP. The game runs in the browser on PC and mobile with no download required—matching the footprint on our NomStead game page.
Land tiles and select assets trade on Immutable marketplaces with sponsored gas for typical Passport flows. In March 2026, NomStead shipped Stadium Fights, its largest combat update to date, with demon-themed gear from limited Genesis combat chests (444-unit cap). The June roadmap reframes that PvP layer as a standalone Stadiums product wired into a broader producer–fighter economy rather than a side mode inside Kingdoms.
What happened
According to NomStead’s official documentation, the studio evaluated launching gold as an ERC-20 token and chose gold bars instead—tradeable NFTs with supply controls and market dynamics closer to a token, but framed as owned in-game items rather than a speculative ticker.
Two games, one bar bridge
| Experience | Role |
|---|---|
| NomStead Kingdoms | MMO loop: farm, craft, build, socialize; produce weapons, potions, and cosmetics the wider economy needs |
| NomStead Stadiums | Standalone combat game: bet gold on matches, buy gear from farmers, skill-based wins and losses |
Gold cannot move directly between Kingdoms and Stadiums. The only path is mint a gold bar in one context and import it in the other. Fighters access only Stadiums and mint through stadium furnaces; farmers operate furnaces in Kingdoms.
Gold Bar Furnaces
Rather than open minting, NomStead routes bar creation through player-built furnaces:
- Generation: only farmers create new gold through gameplay
- Minting: any gold holder can mint bars at a furnace
- Mint burn: a percentage of gold is permanently destroyed on mint (not studio revenue)
- Throughput: each furnace has a daily minting capacity; more furnaces raise system-wide throughput organically
- Recipes: studio sells furnace recipes for USDC with limited supply restocked over time; building also costs in-game resources and a level gate
- Owner tax: furnace owners set a mint tax (capped; exact % pending council tests) collected on top of the burn
- Maintenance: furnaces require resources after a set number of productions
- Stadium furnaces: stadium owners can install furnaces; early owners may hold temporary minting leverage until competitors build
Marketplace trades on Immutable carry a fee split between NomStead and Immutable—the doc positions this as the studio’s primary revenue line.
NFT simplification and in-game marketplace
Permanent NFT collections shrink to four lines: Tiles, Visas, Packs, and Companions. Objects and gear move to a centralized, order-book marketplace inside the game for all non-NFT items, reflecting the team’s goal to simplify mechanics now that gold can be withdrawn as bars.
Stadium tiles anchor every PvP/PvE match. Bet taxes flow into a pool distributed equally to all stadium tile owners, replacing the prior random tax distribution.
June 2026 rollout (official roadmap)
| Milestone | Scope |
|---|---|
| Gold Bar Furnace launch | First recipes on sale; craft and place furnaces; mint and trade the first gold bars |
| NomStead Stadiums launch | Improved PvP relaunched as standalone game linked to the economy; marketing push; new players can buy gold bars from existing players inside Stadiums |
| Centralized marketplace | Order-book trading in-game for non-NFT items |
Q3 2026 (preview)
- PvE dungeon mode added to Stadiums
- Kingdoms major update: UX polish, season system with events, interiors, and artist-driven content
The document is labeled a draft; exact tax percentages, burn rates, and fee splits will publish after council evaluation and tests.
Who it affects
Kingdoms players (farmers and builders)
If you farm tiles and craft for the economy, you become the only source of new gold. Furnace ownership opens a new operator role: set guild or public mint taxes, manage maintenance, and compete on fees. The shift away from item NFTs means most gear trades happen in the in-game order book—faster for casual players, less secondary-market visibility for item flippers.
Stadiums players (fighters)
Fighters earn gold from wins or buy bars on the marketplace, but cannot import raw gold from Kingdoms—only bars. Early stadium furnace operators may set the cash-out terms until competition arrives. The March Stadium Fights foundation evolves into a product with its own onboarding funnel for players who never touch Kingdoms.
Collectors and traders
Gold bars are ERC-1155 assets tradeable on external marketplaces such as TokenTrove and Immutable-native venues. Tile, Visa, Pack, and Companion NFTs remain the long-term collectible spine; bar supply grows through gameplay and furnace throughput caps rather than a studio-minted token. Treat undisclosed x% parameters as pending—do not assume final tokenomics until NomStead publishes numbers post-council.
At a glance
| Item | Detail |
|---|---|
| Announcement | The next chapter (NomStead docs) |
| June 2026 targets | Gold Bar Furnaces, Stadiums relaunch, in-game order-book marketplace |
| Cross-game bridge | Gold bars only (no direct gold transfer) |
| Bar standard | ERC-1155 on Immutable zkEVM |
| Permanent NFT lines | Tiles, Visas, Packs, Companions |
| Studio revenue (stated) | Furnace recipe USDC sales; marketplace fees on bar trades |
| Status | Roadmap draft—tax/burn/fee % TBD after council |
On Web3Raider
Use catalog pages while following live rollout:
- Open the NomStead game page for networks, docs, and social links
- Compare Immutable gas and hub flows with our Immutable zkEVM gaming roundup
- Discover sibling titles on Immutable Play
- Browse NFT collections when verifying bar or tile listings—never trust unverified contract addresses from social posts alone
What to watch next
- June 2026 launches — furnace recipe drops, first bar mints, and Stadiums standalone marketing push (NomStead on X, Discord)
- Council numbers — published tax caps, burn %, and marketplace fee split after testing
- Stadium tile economy — bet-tax pool distribution and early furnace monopolies in Stadiums
- Q3 2026 — Stadiums PvE dungeons and Kingdoms season system
- Docs updates — docs.nomstead.com for amendments to the draft roadmap
Bottom line: NomStead is betting that gold bars and player-operated furnaces can deliver token-like depth without launching a speculative ERC-20—splitting farmers and fighters into linked games while keeping four NFT collections and an in-game order book for everything else. June 2026 is the stated window for furnaces, Stadiums, and the marketplace; wait for council-published percentages before sizing any economic strategy, and use Web3Raider catalog links for chain and hub context as the rollout goes live.


